Generating a tribe consists of a number
of steps:
- Determine size of the tribe
- Generate the first part of the name
- Generate the second part of the name
- Determine scale colour
- Determine preferred weapons
Roll 2d6 to detmine size of the tribe:
2. dying out (1-10, a leader, k3
children, k4 women)
3-4. small (2-20, a leader, a tribal
hero, 1-3 priests, 100% noncombatants)
5-9. medium (4-40, a leader, 1 tribal
hero for every ten warriors, 1-6 priests, 150% non-combatants )
10-11. big (8-80, a leader, 1 great
tribal hero for every ten warriors, 1 tribal hero for every 5
warriors, 4-24 priests, 150% noncombatants)
12.great (16-160, a leader, 1 great
tribal hero for every ten warriors, 1 tribal hero for every 5
warriors, 1 chosen of the gods, 4-24 priests, 175% noncombatants)
If you roll a number of tribe members
corresponding to a lower value in the table, use numbers for that
value.
Roll d20 to determine the first part of
the tribe's name:
01. Poisonous
02. Venomous
03. Great
04. Black
05. Green
06. Blue
07. White
08. Yellow
09. Brave
10. Cunning
11. Silent
12. Bone
13. Marsh
14. Ivory
15. Amber
16. Cobalt
17. Emerald
18. Blessed
19. Hunting
20. Wild
Roll d20 to generate the second part of
the tribe's name:
01. Snakes
02. Shadows
03. Spiders
04. Fangs
05. Claws
06. Talons
07. Tails
08. Crocodiles
09. Whispers
10. Lizard
11. Serpents
12. Ghosts
13. Monsters
14. Beasts
15. Scales
16. Children
17. Brood
18. Spawn
19. Teeth
20. Jaws
Roll a d8 to determine scale colour:
1. Black
2. Green
3. Orange
4. Red
5. Red-green
6. Black-orange
7. Navy
8. Green-brown
Roll 2d8 to determine preferred hand
weapon:
2. sword
3. sword and shield
4. spear
5. spear
and shield
6. axe
7. axe and shied
8. two-handed axe
9. none (claws)
9. none (claws)
10.
club
11. great club
12. none (claws)
13. hammer
14.
hammer and shield
15. two-handed hammer
16. long knife
Roll to determine preferred ranged
weapon:
1. short bow
2. darts
3-4. javelin
5. none
6.
sling
Hey, this is pretty cool.
ReplyDeleteLizardmen are one of my favorite fantasy races, and I'm not sure why there isn't more material like this.
A friend of mine gave this generator a try and he came up with four different tribes, and using scale colour and tribe names as guidelings he gave them all background and relations with each other :).
ReplyDeleteAs Im working on a marsh oriented module I want to give it a lizardmen theme of sort. So You can expect more material related with this race soon (as I said, I write this stuff during breaks in studying for my exams).
I was going to use lizardmen a lot soon, so it's a good find. I'm designing megadungeon that is mainly about dwarves and lizardmen. Are you going to release that swamp module?
ReplyDeleteNow, that's a good question. I certainly intend to (and if I do, it'll be free to use :) ), but there are so many things going on at the moment that I'm not certain when I'll have the time to get to grips with it (I run one campaign, play in another, have to spend a lot of time at the uni, and then even more translating from and to two different languages).
ReplyDeleteBut recently I've started to read and reread some stuff that sparks my imagination and love for OSR every time I do so. Today I have even thought of writing more stuff for this blog, and I hope I'll manage doing it.
So, keep Your fingers crossed. Also, I do thank You for this comment, as it shows that people sometimes visit my little corner of the Internet :).